a professor instructing a student at a computer screen

Dual Enrollment and Gap Year Students


Earn College Credit

High School Sophomores, Juniors and Seniors can take college-level art and design courses before graduating. Students who graduated from high school in 2024.

Save Money

Students can take a $5,196 course for only $900. Many students are also eligible to receive additional funds via the State of Michigan School Aid Act. (Funding varies by school district but typically ranges between $500 – $725 per course.)


Build Your Portfolio

A strong art and design portfolio is the key to admissions. Students participating in dual enrollment create college-level work which can translate into better scholarship offers.

For more information about Dual Enrollment contact the Office of Precollege and Continuing Studies at 313.664.7456.

Fall 2024
Courses Available In-Person In Detroit

2D Design Principles

This course is an introduction to the principles, vocabulary and mechanics of two dimensional design, including the exploration and application of color theory. Students explore design concepts through lectures, readings, discussions, hands-on studio assignments and critiques.

Students will have access to Adobe Creative Suite through CCS for the duration of this course.

In Person; MW 4-6:45 p.m.; TTH 4-6:45 p.m.
Online: Without designated class times

3D Concepts: Form & Space

This course is an introduction to the principles, vocabulary and mechanics of three-dimensional design, including the exploration and application of color theory. Students explore design concepts through lectures, readings, discussions, hands-on studio assignments and critiques.

In Person; MW 4-6:45 p.m.; TTH 4-6:45 p.m.

Creative Visualization at Utica Community Schools

The emphasis of this course is on imaginative pre-production for an evolving world of moving images. Acknowledging the rapid changes in the way work is produced and distributed, students will be introduced to diverse historical, theoretical, and practical methods of visual communication as they develop their storytelling skills through creative writing and pre-visualization exercises for animation, game, live action, and new media with an emphasis on inclusion in story and unique experiences. This is a required course for all first year Entertainment Arts students.

This course is required before taking 2D Digital Animation
This section is limited to high school students from the Utica Community School District
Online Hybrid: W 4-6:45pm at Stevenson High School with additional asynchronous work online.

Communication Design: Typography 1

This required typography course, the first in a sequence of three, develops an understanding of two dimensional design space and the unique nature of typographic communication principles. Through a series of projects centered around the role of type in communication design, students develop an understanding of typographic aesthetics, concepts of organization, understanding nuance of language based messages to achieve a particular hierarchy, while emphasizing the role of analog and digital tools to achieve well-crafted solutions with specific communication intent.

In-person: MW 4-6:45 p.m.

Drawing 1: Rapid Concepts

In this introductory drawing course, students define the basic methods and principles of applied volumetric drawing with perspective and form, and rapid concept development through the visual description of imagined and observed objects using line variance, value, and composition.

In Person: MW 4-6:45pm or TTH 4-6:45pm
Online: W 4-6:45pm with additional asynchronous work

Drawing II: Style & Skill

Students will expand their understanding of the fundamentals of drawing and sketching, and develop their own personal sense of style and enhanced skill. A variety of drawing techniques are explored with a focus on creative composition, design and visual narrative. Additionally, the human figure will be explored as a basis of understanding gesture, proportion, geometric forms in space and the definition of complex surfaces.

Prerequisite: Drawing 1: Rapid Concepts

In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m.
Online: W – 4-6:45pm with additional asynchronous work

Fashion Design: Essential Skills

Learn the essential skills that every fashion designer needs to know. Learn the terminology, drafting, machine sewing and get to know the proportions of the human body while making garments for yourself or your friends. Successful completion of this course will have students prepared to study fashion design at the college level.

In-person: MW 4-6:45 p.m.
Apply for one of 10 scholarships
Button with URL: https://forms.gle/RZjzjYLKh3ydw7Ju8

*This course is partially funded by the GM “Design for an Equitable Future Grant”

Freshman Interior Design Studio

In this course, students are introduced to the technical drawing and graphic communication skills required for success in the field of interior design. A variety of black and white media used to communicate design concepts and create ideation sketches and presentation techniques are explored. Emphasis is on understanding concepts that develop creative thinking processes.

In-person: MW 12:45-3:30 p.m.

Intro to 3D Computer Graphics

This class introduces students to the basic concepts and possibilities of computer animation available through Maya. Students develop a basic understanding of Maya as a program, along with such general animation concepts as modeling, texturing, rendering, fundamental motion and ‘point of view’ (camera positioning). The goal of this course is to build familiarity with the tools, terminology and ideas involved in modeling and moving in the virtual 3D world.

In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m.

 

Process and Making

This course will familiarize students with the basic construction and fabrication techniques of design model construction.  Through the completion of a hand-held power tool model, students will be introduced to the majority of tools, machines and best practices needed to achieve successful models and projects within the Model Shop.  Special emphasis is placed on a high level of craftsmanship required in models for industry.  This course will familiarize students with surfacing techniques appropriate to model making and painting processes.  Students learn a wide variety of methods and techniques needed to safely complete future projects.  Safety is the MOST essential function of this course.

In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m or Saturday, two sessions 8:30-11:15 a.m. AND 12:45 p.m.-3:30 p.m.

Fall 2024
Courses Available Online

2D Design Principles

This course is an introduction to the principles, vocabulary and mechanics of two-dimensional design, including the exploration and application of color theory. Students explore design concepts through lectures, readings, discussions, hands-on studio assignments and critiques.

Students will have access to Adobe Creative Suite through CCS for the duration of this course.

Online: Weekly assignments and check-in requirements, but without designated class times
In Person: TTH 4-6:45pm

Creative Visualization

The emphasis of this course is on imaginative pre-production for an evolving world of moving images. Acknowledging the rapid changes in the way work is produced and distributed, students will be introduced to diverse historical, theoretical, and practical methods of visual communication as they develop their storytelling skills through creative writing and pre-visualization exercises for animation, game, live action, and new media with an emphasis on inclusion in story and unique experiences. This is a required course for all first year Entertainment Arts students.

This course is required before taking 2D Digital Animation
Online with designated meeting times TH 4-6:45pm with additional asynchronous work online.

Digital Techniques

This introductory course in computer skills is a requirement to complete the Foundation curriculum. Students explore the computer as a tool in support of artist/designer’s practice, including software required for the college information system and creative digital imagery in both pixel and vector-based software. Students work with popular software packages, appropriate for design, to gain an understanding of the tools used to create and manipulate digital imagery and to develop a broad understanding of how and why the computer is so prominent in image making today.

Review the virtual desktop directions

Online with designated meeting times on M, T, W, or TH  4-6:45 p.m. est

Drawing 1: Rapid Concepts

In this introductory drawing course, students define the basic methods and principles of applied volumetric drawing with perspective and form, and rapid concept development through the visual description of imagined and observed objects using line variance, value, and composition.

Online: W 4-6:45pm with additional asynchronous work
In Person: MW 4-6:45pm or TTH 4-6:45pm

Drawing II: Style & Skill

Students will expand their understanding of the fundamentals of drawing and sketching, and develop their own personal sense of style and enhanced skill. A variety of drawing techniques are explored with a focus on creative composition, design and visual narrative. Additionally, the human figure will be explored as a basis of understanding gesture, proportion, geometric forms in space and the definition of complex surfaces.

Prerequisite: Drawing 1: Rapid Concepts

Online: TH – 4-6:45pm with additional asynchronous work
In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m

Figurative Illustration 1

An illustrator tells stories and the figure is the core of many stories. This means figure drawing is a key skill for any illustrator to master. This class is the first step towards that goal. Our primary subject will be the live nude figure model. The student will be pushed to develop a linear process for creating a figurative drawing from beginning to end using a variety of drawing materials. This process will be supplemented by extensive study of art history, light and shadow, proportion, and basic anatomy and drapery. This is a required course for all Illustration students.

Online with designated meeting times T and TH 5-7:45pm est

Apply for one of 10 scholarships

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*This course is partially funded by the GM “Design for an Equitable Future Grant”

 

Intro to Product Design

This course introduces students to the fundamentals of the four phases of the design process.  Students are exposed to problem solving based on user needs, along with material considerations and manufacturing processes. Students should demonstrate a basic understanding of problem-solving methodology and its application to user needs. This is a required course for all Product Design students.

Online with designated meeting times TTH 5-7:45pm est

Apply for one of 10 scholarships

 

*This course is partially funded by the GM “Design for an Equitable Future Grant”

 

Transportation Design Studio 1

This course introduces students to the basic principles of transportation design drawing. These principles are to understand the basic structure of 3 dimensional solids on a 2 dimensional surface. This will be accomplished by practicing fundamental drafting methods, practical ideation techniques, and basic mock-up construction. This is a required course for all Transportation Design students.

Online with designated meeting times MW 5-7:45pm est 

Apply for one of 10 scholarships

*This course is partially funded by the GM “Design for an Equitable Future Grant”

Western Art History

This course is a survey of Western Art and visual culture from the late Middle Ages to the twentieth century.  Other than to present an outline history of Western art, this course seeks to introduce students cumulatively to the critical concepts and vocabulary in the study of art history, visual culture, art appreciation and historiography of art, that is, the study of the writing about art and its history.  The course will seek to introduce students to historically relevant accounts of the philosophical, religious, poetic and technological contexts of art as well as to introduce new forms of historical thinking on the relevance of the recognition of social, political and economic, (race, class and gender) in the understanding of both the making of art and its audience.

Online: Weekly assignments and check-in requirements, but without designated class times

Winter 2024
Courses Available In-Person

2D Design Principles

This course is an introduction to the principles, vocabulary and mechanics of two dimensional design, including the exploration and application of color theory. Students explore design concepts through lectures, readings, discussions, hands-on studio assignments and critiques. Students will have access to Adobe Creative Suite through CCS for the duration of this course.

In Person: TTH 4-6:45 p.m.
Online: Weekly assignments and check-in requirements, but without designated class times

2D Digital Animation at Utica Community Schools

This course introduces students to time-based animation through basic concepts and theories of compositing, digital workflow, sequencing, rendering, file management and organization. Students also communicate through motion graphic design, compositing ‘puppeting,’ and other digital animation practices.

Pre-requisite: Creative Visualization
This section is limited to high school students from the Utica Community School District
Hybrid (In-person and Online): W 4-6:45pm at Stevenson High School with additional asynchronous work online.

2D and 3D Integrated Design

This studio course introduces students to the interrelated nature of 2D and 3D forms, concepts, and materials, through a series of design exercises that explores the sensory nature of ideas from flat and geometric to physical and tactile. Students work within an iterative process to create multiple projects, organizing visual elements in order to understand the role of aesthetics, meaning, and craft through project outcomes. Projects further introduce students to the role of design thinking, in order to better understand the creative process. Projects will be phased including research, concept ideation, visual development, prototyping, and the refinement of final design solutions with critical assessments built in strategically throughout the project duration.

In Person; MW 4-6:45 p.m.

3D Concepts: Form & Space

This course is an introduction to the principles, vocabulary and mechanics of three-dimensional design, including the exploration and application of color theory. Students explore design concepts through lectures, readings, discussions, hands-on studio assignments and critiques.

In Person; MW 4-6:45 p.m.

Basic Digital Imaging for Photographers

Using the computer as a tool, students develop an understanding of digital photographic imaging capabilities and related outsourcing options.

In Person; MW 4-6:45 p.m.

Color and Light Studies

Students will be introduced to the theory and practice of color through observation, experimentation, readings, screenings, discussion, and creative projects. They will develop a working color vocabulary considering sensory experience, the psychology of color, personal preference, as well as historical and symbolic meanings of color. Students will also gain a basic and practical understanding of mixing color through traditional and non-traditional materials. This class is experiential and open ended, an attempt to arrive at an understanding of color as an evolving scientific, philosophical, and cultural phenomenon.

In Person: TTH 4-6:45 p.m.

Design: Color and Context

The study of Color Theory attempts to understand and predict human response to the sensation of individual colors, color combinations and usages in terms of optics and the contexts in which colors occur. In this course students are introduced to color theory through systems that have been developed throughout history as a means of understanding the perceptual impact of color interaction. Studio projects will engage the study of color pigments, from natural to synthetic sources, color as both material and phenomena in the natural world and the context of color in a variety of differentiating media and printing processes. The question of how color functions will also be explored through a variety of cultural and psychological perspectives that inform both symbolic and linguistic properties of color.

In-person: MW 4-6:45 p.m.

Drawing II: Style & Skill

Students will expand their understanding of the fundamentals of drawing and sketching, and develop their own personal sense of style and enhanced skill. A variety of drawing techniques are explored with a focus on creative composition, design and visual narrative. Additionally, the human figure will be explored as a basis of understanding gesture, proportion, geometric forms in space and the definition of complex surfaces.

Prerequisite: Drawing 1: Rapid Concepts

In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m
Online: W – 4-6:45pm with additional asynchronous work

Fashion Design: Essential Skills

Learn the essential skills that every fashion designer needs to know. Learn the terminology, drafting, machine sewing and get to know the proportions of the human body while making garments for yourself or your friends. Successful completion of this course will have students prepared to study fashion design at the college level.

In-person: MW 4-6:45 p.m.

Freshman Interior Design Studio II

In this course, students are introduced to the technical drawing and graphic communication skills required for success in the field of interior design. A variety of black and white media used to communicate design concepts and create ideation sketches and presentation techniques are explored. Emphasis is on understanding concepts that develop creative thinking processes.

Prerequisite Freshman Interior Design Studio I

In-person: MW 4-6:45 p.m.

Intro to 3D Computer Graphics

This class introduces students to the basic concepts and possibilities of computer animation available through Maya. Students develop a basic understanding of Maya as a program, along with such general animation concepts as modeling, texturing, rendering, fundamental motion and ‘point of view’ (camera positioning). The goal of this course is to build familiarity with the tools, terminology and ideas involved in modeling and moving in the virtual 3D world.

In-person: MW 4-6:45 p.m. or TTH 4-6:45pm

Intro to Filmmaking

This course focuses on the fundamentals of visual, storytelling by engaging students in a series of, individual and collaborative exercises designed to, develop an understanding of the camera, lenses, and lights, non-linear editing techniques, and a, basic understanding of sound in relation to image., Students make three short films exploring fiction, non-fiction and experimental forms. Selected film, and video works are analyzed throughout the, semester with the aim of a critical awareness of, theory and practice.

In-person: MW 4-6:45 p.m.

Process and Making

This course will familiarize students with the basic construction and fabrication techniques of design model construction. Through the completion of a hand-held power tool model, students will be introduced to the majority of tools, machines and best practices needed to achieve successful models and projects within the Model Shop. Special emphasis is placed on a high level of craftsmanship required in models for industry. This course will familiarize students with surfacing techniques appropriate to model making and painting processes. Students learn a wide variety of methods and techniques needed to safely complete future projects. Safety is the MOST essential function of this course.

In-person: MW 4-6:45 pm,TTH 4-6:45 p.m
Or Saturday, two sessions 8:30-11:15 a.m. AND 12:45 p.m.-3:30 p.m.

Winter 2025
Courses Available Online

2D Digital Animation

This course introduces students to time-based animation through basic concepts and theories of compositing, digital workflow, sequencing, rendering, file management and organization. Students also communicate through motion graphic design, compositing ‘puppeting,’ and other digital animation practices.

Pre-requisite: Creative Visualization

This section is limited to high school students from the Utica Community School District
Online: TH 4-6:45pm with additional asynchronous work online.

Digital Techniques

This introductory course in computer skills is a requirement to complete the Foundation curriculum. Students explore the computer as a tool in support of artist/designer’s practice, including software required for the college information system and creative digital imagery in both pixel and vector-based software. Students work with popular software packages, appropriate for design, to gain an understanding of the tools used to create and manipulate digital imagery and to develop a broad understanding of how and why the computer is so prominent in image making today.

Review the virtual desktop directions

Online with designated meeting times  T  4-6:45pm est

Drawing 1: Rapid Concepts

In this introductory drawing course, students define the basic methods and principles of applied volumetric drawing with perspective and form, and rapid concept development through the visual description of imagined and observed objects using line variance, value, and composition.

Online: W 4-6:45pm with additional asynchronous work

In Person:  MW 4-6:45pm or TTH 4-6:45pm

Drawing II: Style & Skill

Students will expand their understanding of the fundamentals of drawing and sketching, and develop their own personal sense of style and enhanced skill. A variety of drawing techniques are explored with a focus on creative composition, design and visual narrative. Additionally, the human figure will be explored as a basis of understanding gesture, proportion, geometric forms in space and the definition of complex surfaces.

Prerequisite: Drawing 1: Rapid Concepts

Online: TH – 4-6:45pm with additional asynchronous work

In-person: MW 4-6:45 p.m., TTH 4-6:45 p.m

Application & Registration Information

Option 1

Students who wish to receive financial support from their Michigan school district should follow these steps:

  1. Contact your counselor to find out your school district’s dual enrollment policies.
  2. Ask your guidance counselor to fill out a form or write a letter stating that you are eligible to participate in dual enrollment AND the amount that the district will pay toward the $900 cost of tuition.
  3. Email the letter or form from your counselor to [email protected].
  4. You will receive an email with a discount code that will allow you to register for your class and only pay that you are responsible for. The school district will be invoiced directly at a later date for their portion of the tuition.
  5. Register on this website using the districts discount code at check out.

Option 2

If you would like to take a dual enrollment course without the financial support of your school district, you can register directly.

*Summer semester courses are not eligible for Dual Enrollment tuition assistance but are available at the CCS Summer tuition rate.

Application Due Dates*

Registration for Fall 2024 and Winter 2025 dual enrollment opens on March 1, 2024 online at CCSclasses.com. Seats are filled on a first come first serve basis. We recommend applying for dual enrollment by May 15th. However, some seats may still be available until August 19, 2024.

*Summer semester courses are not eligible for Dual Enrollment tuition assistance but are available at the CCS Summer tuition rate.

 

Contact Us

Do you have questions about Dual Enrollment? Contact the Precollege and Continuing Studies Department at (313) 664-7456 or [email protected]

Do you have questions about your portfolio or admissions? Contact Assistant Director of Admissions Olivia Ezinga for more information.

Olivia Ezinga
Assistant Director of Admissions
O: 313-664-7824
M: 313-268-6613
[email protected]
https://calendly.com/oliviaezinga/dual_enrollment