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Entertainment Arts

Here you learn:

  • 2D Digital Animation
  • 3D Computer Graphic Animation
  • Digital Cinema Production
  • Character and Environment Design
  • Compositing and Special Effects
  • Character Animation
  • Motion Graphics

Our graduates work in:

  • Video Game Design
  • Animation, Television
  • Animation, Feature Films
  • Digital Video Production
  • Digital Filmmaking
  • Special Effects
  • Post Production

View Entertainment Arts Chair Scott Bogoniewski's bio.

Download the 2011-2012 curriculum guide (80 KB, PDF)

Our program produces creative thinkers, people who can enter the industry and succeed in any of the many avenues that make up the entertainment world. These include traditional animation, 3-D animation, film and television special effects, game design, character animation and digital cinema.

The program is balanced in creativity, exploration and innovation with professionalism and production experience at its core. Three distinct tracks are offered.

Animation
The character animation program guides students toward the art of sequential storytelling and acting. Courses in character animation incorporate both computer-generated and hand-drawn traditional techniques with an emphasis on storyboarding, character design and layout. Students in the Experimental Animation program explore the art form in an environment of imagination, creativity and personal expression, utilizing techniques that include stop-motion, material based and computer-generated imagery.

Game
Students focus on producing the creative content and concept art for games. The courses offered explore the latest 3-D modeling, texturing, lighting, and animation techniques for games, 2-D character and environment concept development, storyboarding, and collaborative game creation.

Video
This program is for students who want to use video as an exploratory and expressive medium. Foundation courses in digital imaging and pre-production pave the way for conceiving and producing highly original personal work. Students are encouraged to develop and refine their cinematic vocabulary through narrative, experimental, and documentary forms.

A story is at the heart of every film, animated picture and video game. In CCS’s Entertainment Arts program, storytelling is at the root of the curriculum. Of course students learn the latest software and are taught the hottest animation techniques and tricks, but they are also driven to become the next generation of storytellers. The entertainment world is booming and by tailoring our courses to parallel the industry, CCS students graduate with the proper tool set and creativity to start their career.

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