The College for Creative Studies (CCS) invites applications for a full-time game design faculty member. This position reports to the Chair of the Entertainment Arts Department within the Undergraduate Studies Division and is responsible for leading and developing the game design curriculum. Rank and compensation are commensurate with qualifications and experience.
About the department: The CCS Entertainment Arts Department has over 250 students and is expected to continue to grow. It specializes in Animation/Game/Video. It uses both Mac and PC computers, 3D printers, a stop motion animation lab, an experimental/traditional animation lab, render farm, AV labs with HD capability, and sound re-recording suites. It has numerous digital production tools and resources supported by the College’s Information Technology Services Department.
About the college: College for Creative Studies is a nonprofit institution; it is considered one of the nation’s leading art and design colleges. CCS has state-of-the art facilities to support the complete range of creative production, from traditional art forms such as painting, glassblowing, foundry, and printmaking to the most contemporary systems, including the latest digital imaging technology and extensive rapid prototyping output tools. The College currently enrolls more than 1,400 undergraduate and graduate students. It offers a Bachelor of Fine Arts in 12 majors: Advertising: Copywriting, Advertising: Design, Entertainment Arts, Art Education, Crafts, Fine Arts, Graphic Design, Illustration, Interior Design, Photography, Product Design, and Transportation Design. A new BFA in Fashion Accessories Design will launch in 2015. It also offers the Master of Fine Arts degree in Color and Materials Design, Interaction Design, Interdisciplinary Design, and Transportation Design.
About the location: CCS is located at the center of Detroit’s creative and cultural hub. The Walter and Josephine Ford Campus is next to the world-class encyclopedic Detroit Institute of Arts, and near to the new Museum of Contemporary Art Detroit. The A. Alfred Taubman Center for Design Education is one mile south in a 760,000-square foot National Register of Historic Places building designed by Alfred Kahn. Business Insider magazine has named Detroit “One of the 15 Hottest American Cities of the Future” with Forbes naming it one of the “10 Up-and-Coming Downtowns.” Detroit’s Creative Corridor is home to 4,000 creative sector employees, 200 individual creative sector companies, and $640 million in aggregate annual revenues. The Detroit region features a robust creative industry sector, including production studios, advertising agencies, and other media communications concerns. Metropolitan Detroit has the highest concentrations and quantities of commercial and industrial designers of all U.S. metropolitan regions. Detroit’s professional creative industry is the third largest private sector employer in the city, employing approximately 12,300 individuals.
Applicants must possess a terminal degree (MFA or an equivalent degree) in gaming, animation, 3D visualization, or interaction design. (Candidates with an undergraduate degree and substantial professional experience and demonstrable skills may also be considered.) Candidates are expected to be active, practicing professionals with a distinguished record in game design. The successful candidate will demonstrate a thorough understanding of digital/traditional concept art and game production pipeline, and be experienced in designing game mechanics, story, and user experience. Proficiency in and the ability to teach Maya, Unreal, Unity, ZBrush, current plugins, and Adobe CS are required. Familiarity with game history, strong communication skills, and the ability to collaborate and communicate with coders are also a must. The successful candidate will be focused on student success and possess a passion for both playing and creating games. A commitment to interdisciplinary practice and education with other fields of art and design is essential. College-level teaching experience is highly desirable.
Teach three classes per semester during the academic year and advise undergraduate students with a focus in game design. The faculty member may be called upon to teach other department courses, such as 3D computer graphics, environments and characters, and professional practices. Continued professional activity and growth and service at the department, college, and professional community are also required.
How to Apply:
CCS is an Equal Opportunity employer and educator. Minorities, women, veterans, and persons with disabilities are strongly encouraged to apply. The College values candidates who have experience working in settings with students from diverse backgrounds.
Applicants are encouraged to apply immediately. The search will close when a suitable candidate is hired.
A cover letter, resume including gameography or published game list, statement of teaching philosophy, URL portfolio or DVD, and breakdown of professional work and samples of student work (if applicable) should be sent to:
College for Creative Studies
Office of Human Resources
Re: EA Position Game Art
201 E. Kirby
Detroit, MI 48202-4034