Interaction Design

Fall Semester - Year 1

COURSE NUMBER COURSE TITLE CREDITS
IXD-610 FRAMEWORKS FOR INTERACTION & CONVERSATIONS 3
IXD-605 INTERFACE DESIGN I 3
IXD-601 STUDIO I: PROGRAMMING FOR DESIGNERS3
IXD-603 IXD RESEARCH I: USERS & BEHAVIORS 3
STUDIO ELECTIVE 3
TOTAL CREDITS: 15

Winter Semester - Year 1

COURSE NUMBER COURSE TITLE CREDITS
IXD-606 INTERFACE DESIGN II3
IXD-602 STUDIO II: PROTOTYPING & INTERNET OF THINGS3
IXD-604 IXD RESEARCH II: CONTEXTUAL DESIGN RESEARCH3
DGR-717 BUSINESS PRACTICES I3
STUDIO ELECTIVE3
TOTAL CREDITS:15

Fall Semester - Year 2

COURSE NUMBER COURSE TITLE CREDITS
DGR 711GRADUATE THESIS I — RESEARCH, DESIGN, PROTOTYPE6
IXD 701STUDIO III: INTERACTION DESIGN EVOLUTION3
IXD 703IXD RESEARCH III: EVALUATION METHODS3
DGR 718BUSINESS PRACTICES II3
TOTAL CREDITS:15

Winter Semester - Year 2

COURSE NUMBER COURSE TITLE CREDITS
DGR-712 GRADUATE THESIS II - TEST, ITERATE, DOCUMENT6
IXD-702STUDIO IV: INTERACTIVE IMMERSIVE EXPERIENCES3
DGR-719 BUSINESS PRACTICES III3
STUDIO ELECTIVE3
TOTAL CREDITS:15

MFA Interaction Design Program Student Learning Outcomes (PLO)

Upon graduation, students in the MFA Interaction Design program will be able to:

  1. Demonstrate critical thinking in terms of systems literacies, that is, the ability to read and write complex interactions in the form of diagrammatic models that depict the relationships among distinct actors, and which explain outcomes.
  2. Create new designs in the form of descriptions, models, mock-ups, and/or working prototypes of sufficient clarity that others can continue to execute the design.
  3. Articulate the dependent relationships between every design decision and the human needs and social values of users, that is, defend the design by providing a design rationale.
  4. Criticize an existing design by identifying its strengths and weaknesses in both qualitative and quantitative terms, and with explicit reference to design goals.
  5. Test proposed designs in the social context in which they are to be used as a way of identifying potential improvements.
  6. Adjust design decisions based on specific improvements, selected according to explicit, prioritized criteria.